Jason Kim, J. Wild, Fatima Anes, See-Eun Kim, Sally Kong*
{"title":"以艺术家为中心的动画设计","authors":"Jason Kim, J. Wild, Fatima Anes, See-Eun Kim, Sally Kong*","doi":"10.1145/3450617.3464506","DOIUrl":null,"url":null,"abstract":"Product designers from Disney, Pixar, Blue Sky, and DreamWorks Animation discuss the challenges of designing proprietary software for feature animation production, why UX design is necessary for studios that build their own tools, and how it has impacted their studios.","PeriodicalId":194385,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Artist-Centered Design for Feature Animation\",\"authors\":\"Jason Kim, J. Wild, Fatima Anes, See-Eun Kim, Sally Kong*\",\"doi\":\"10.1145/3450617.3464506\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Product designers from Disney, Pixar, Blue Sky, and DreamWorks Animation discuss the challenges of designing proprietary software for feature animation production, why UX design is necessary for studios that build their own tools, and how it has impacted their studios.\",\"PeriodicalId\":194385,\"journal\":{\"name\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3450617.3464506\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3450617.3464506","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
来自Disney, Pixar, Blue Sky和DreamWorks Animation的产品设计师讨论了为特色动画制作设计专有软件的挑战,为什么UX设计对于构建自己的工具的工作室是必要的,以及它如何影响他们的工作室。
Product designers from Disney, Pixar, Blue Sky, and DreamWorks Animation discuss the challenges of designing proprietary software for feature animation production, why UX design is necessary for studios that build their own tools, and how it has impacted their studios.