利用眼动追踪技术进行高级可视性分析和评估

S. Popelka, Alzbeta Brychtová, J. Svobodová, J. Brus, Jan Dolezal
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引用次数: 3

摘要

这个项目的目的是创建一个累积能见度光栅(找出每个点的视域信息),并描述整个地形表面的能见度。累积可视性栅格的创建非常耗时且对硬件要求很高。在高性能计算中,通过并行处理进行分析计算。马略卡岛被选为感兴趣的区域,因为它有尖锐的自然和海拔边界,所以它适合测试高级能见度分析。在创建累积能见度栅格之后,可以评估具有许多能见度特征的地形,例如累积能见度、累积能见度的斜率或当前目标可见性。如果有必要在所有情况下计算可见性分析——即使是在最简单的情况下,问题就存在了。仅仅从地形的表现,人们就不能看出什么是可见的,什么是不可见的吗?本文展示了对两种不同类型的景观可视化——经典正交图和三维(3D)透视图——进行眼动追踪评估的早期结果。研究发现,为了更好地感知地形和获取地点是否可见的信息,3D视图更合适。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advanced visibility analyses and visibility evaluation using eye-tracking
The aim of this project was to create a cumulative visibility raster (find out viewshed information for every point) and characterize visibility over the entire terrain surface. Creation of cumulative visibility raster is very time consuming and hardware-demanding. Within high-performance computation, the analysis was calculated by parallel processing. Mallorca was chosen as an area of interest because it has sharp natural and elevation borders, so it is suitable for testing of advanced visibility analyses. After the creation of the cumulative visibility raster, it is possible to evaluate the terrain with many visibility characteristics, for example cumulative visibility, slope of cumulative visibility, or present target visible. A question exists if it is necessary to compute visibility analyses in all cases - even in the simplest ones. Are people not able to see what is visible and what is not, just from the representation of the terrain? The paper shows early results of eye-tracking evaluation of two different types of visualization of landscape - classical orthogonal maps and three-dimensional (3D) perspective views. It was found that for better perception of the terrain and deriving information whether the place is visible or not, 3D view is more appropriate.
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