游戏化生命伦理学:与青少年共同设计经验工具的个案研究

Gabriela Pavarini, Sonia Alí, Leya George, Lasara Kariyawasam, Jessica Lorimer, Nastja Tomat, Keying Wang, Benjamin Wilcox, Aleksandra Yosifova, I. Singh
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引用次数: 2

摘要

生物伦理学的研究在很大程度上依赖于访谈和调查,这些访谈和调查让参与者参与到与实际情况在时间和地点上都很遥远的场景中。然而,情境和体现与道德决策有关。由于有可能让参与者沉浸在模拟环境中,专门设计的游戏和场景可能被证明是有价值的经验工具。作为游戏化生物伦理学的案例研究,我们描述了“未来是什么?”的共同设计和实施,这是一个针对青少年研究的数字角色扮演场景。“未来是什么?”让年轻人参与与精神病学预测技术相关的伦理问题。作为这种游戏化方法有效性的初步证据,我们报告了定性结果,表明角色扮演是沉浸式的,并在青少年参与者中引发了真实的反应和反思思维。尽管游戏机制在生物伦理学中很少应用,但我们发现数字角色扮演是一种强大的工具,可以通过实时、现实的场景收集数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamifying bioethics: a case study of co-designing empirical tools with adolescents
Research in bioethics largely relies on interviews and surveys, which engage participants with scenarios that are distal in time and place to an actual situation. However, context and embodiment are relevant to moral decision-making. Due to the potential to immerse participants in a simulated environment, purpose-built games and scenarios might prove valuable as empirical tools. As a case study of gamifying bioethics, we describe the co-design and implementation of "What Lies Ahead?", a digital role-play scenario for research with adolescents. "What Lies Ahead?" engages young people with ethical issues related to predictive technologies in psychiatry. As preliminary evidence of the validity of this gamified approach, we report qualitative results suggesting that the role-play was immersive, and elicited authentic responses and reflective thinking in adolescent participants. Even though application of game-play mechanics is rare in bioethics, we find digital role-play to be a powerful tool that collects data through real-time, realistic scenarios.
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