构建VR故事的动画管道

Bruna Berford, Carlos Diaz-Padron, Terry Kaleas, Irem Oz, Devon Penney
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引用次数: 10

摘要

Penrose Studios是一家为VR和AR设备制作内容的动画工作室。动画师和导演在制作这类内容时面临着许多有趣的新艺术挑战,比如在没有固定镜头和很少剪辑的情况下制作动画。工作室目前利用现有的动画和制作工具来创建实时渲染的内容。然而,这种新媒介受到传统流程的阻碍,大大降低了艺术家的生产力和创造力。例如,在传统的第三方工具中制作动画并导入到VR中通常会导致意想不到的结果,从而导致次优迭代循环。我们提出了各种工具,改进传统的动画管道,以解决这些问题,并减少虚拟现实和2D显示器之间的上下文切换频率。其结果是一个工具集,艺术家感到有权探索这种新的艺术形式的动画,而不会被低效的工作流程所削弱。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building an animation pipeline for VR stories
Penrose Studios is an animation studio that produces content for VR and AR devices. There are a multitude of fascinating new artistic challenges facing animators and directors creating this type of content, such as animating without a fixed camera and very few cuts. Studios currently leverage existing animation and production tools to create content rendered in real time. However, this new medium is hampered by traditional processes that greatly reduce artist productivity and creativity. For instance, animating in traditional third party tools and importing into VR often leads to unexpected results, which results in a suboptimal iteration loop. We present a variety of tools that improve the traditional animation pipeline to address these issues and reduce the frequency of context switches between virtual reality and 2D monitors. The result is a toolset where artists feel empowered to explore animation in this new art form without being crippled by inefficient workflows.
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