开发水循环漫画媒体提高学生学习成果

F. Istianah, D. Ambarwati, Fauza Lailiyah, Suryanti, Ika Rahmawati
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引用次数: 3

摘要

缺乏使用教学媒体影响学生的学习成果。而小学生的特点是喜欢有趣、具体的东西,并伴有高度的好奇心。因此,研究人员开发了一种水循环漫画媒体来提高小学五年级学生的学习成果,目的是研究水循环漫画媒体的可行性,包括效度、实用性和有效性。在其发展过程中,研究者使用了ADDIE模型,该模型分为五个阶段,每个阶段都有评价。从水循环材料漫画媒体开发的研究结果来看,媒体效度为95.31%,材料效度为92.5%,语言效度为93.75%。此外,基于学生反馈问卷的漫画媒体对水循环材料的实用性数据为91.07%。从学生测试前和测试后活动的学习成果中获得的关于水漫画循环媒体有效性的数据在n-gain分析中显著增加,平均增加0.71,属于“高”类别。因此,漫画媒体的使用对学生的学习成果和学生的创造力有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Water Cycle Comic Media to Improve Student Learning Outcomes
The lack of use of instructional media affects student learning outcomes. While the characteristics of elementary school students prefer something interesting, concrete, accompanied by high curiosity. Therefore, researchers developed a water cycle comic media to improve the learning outcomes of fifth-grade students in elementary schools with the purpose of the study to discover the feasibility of a water cycle comic media including validity, practicality, and effectiveness. In its development, researchers used the ADDIE model which consists of five stages with evaluation at each stage. From the results of research on the development of comic media for water cycle material, the percentage obtained from media validity was 95.31%, material validation was 92.5%, and language validation was 93.75%. Furthermore, the practicality data of comic media about the material of the water cycle on the water cycle based on the student response questionnaire was 91.07%. Data on the effectiveness of the water comic cycle media from student learning outcomes in pre-test and post-test activities have a significant increase in n-gain analysis with an average increase of 0.71 which has a "high" category. So the use of comic media has an impact on student learning outcomes and student creativity.
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