Chaimae Meftah, A. Retbi, S. Bennani, Mohammed Khalidi
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Exploration of Software Product Line to Enrich the Modeling of Mobile Serious Games
The marked interest of educational environments for the use of Serious Games (SG) promotes learning. The connected generation nowadays is influenced by the new practices of their use. Hence the integration of mobility that facilitates access to games. A learner focuses on training through the accessibility at all times, the quality of content, and the particularity and difference of the scenarios. The valorization of the use of Mobile Serious Games (MSG) requires the adoption of an approach. We have started our study by detecting the characteristics influencing the attachment of a learner, thereafter, we have studied the advantages of mobility in our connected society, then, we have explored the Software Product Line (SPL) modeling approach that presents the most appropriate solution to solve our problematic. Finally, we have treated the notion of variability. This concept allows the detection of common and variable points between the products of the set. This will then facilitate the modeling of serious games.