丰富手机严肃游戏造型的软件产品线探索

Chaimae Meftah, A. Retbi, S. Bennani, Mohammed Khalidi
{"title":"丰富手机严肃游戏造型的软件产品线探索","authors":"Chaimae Meftah, A. Retbi, S. Bennani, Mohammed Khalidi","doi":"10.1145/3289402.3289508","DOIUrl":null,"url":null,"abstract":"The marked interest of educational environments for the use of Serious Games (SG) promotes learning. The connected generation nowadays is influenced by the new practices of their use. Hence the integration of mobility that facilitates access to games. A learner focuses on training through the accessibility at all times, the quality of content, and the particularity and difference of the scenarios. The valorization of the use of Mobile Serious Games (MSG) requires the adoption of an approach. We have started our study by detecting the characteristics influencing the attachment of a learner, thereafter, we have studied the advantages of mobility in our connected society, then, we have explored the Software Product Line (SPL) modeling approach that presents the most appropriate solution to solve our problematic. Finally, we have treated the notion of variability. This concept allows the detection of common and variable points between the products of the set. This will then facilitate the modeling of serious games.","PeriodicalId":199959,"journal":{"name":"Proceedings of the 12th International Conference on Intelligent Systems: Theories and Applications","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Exploration of Software Product Line to Enrich the Modeling of Mobile Serious Games\",\"authors\":\"Chaimae Meftah, A. Retbi, S. Bennani, Mohammed Khalidi\",\"doi\":\"10.1145/3289402.3289508\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The marked interest of educational environments for the use of Serious Games (SG) promotes learning. The connected generation nowadays is influenced by the new practices of their use. Hence the integration of mobility that facilitates access to games. A learner focuses on training through the accessibility at all times, the quality of content, and the particularity and difference of the scenarios. The valorization of the use of Mobile Serious Games (MSG) requires the adoption of an approach. We have started our study by detecting the characteristics influencing the attachment of a learner, thereafter, we have studied the advantages of mobility in our connected society, then, we have explored the Software Product Line (SPL) modeling approach that presents the most appropriate solution to solve our problematic. Finally, we have treated the notion of variability. This concept allows the detection of common and variable points between the products of the set. This will then facilitate the modeling of serious games.\",\"PeriodicalId\":199959,\"journal\":{\"name\":\"Proceedings of the 12th International Conference on Intelligent Systems: Theories and Applications\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 12th International Conference on Intelligent Systems: Theories and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3289402.3289508\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 12th International Conference on Intelligent Systems: Theories and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3289402.3289508","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

使用严肃游戏(SG)的教育环境显著地促进了学习。如今的互联一代受到了新使用方式的影响。因此,整合移动性可以促进游戏访问。学习者通过随时的可访问性、内容的质量以及场景的特殊性和差异性来关注训练。手机严肃游戏(MSG)使用的增值需要采用一种方法。我们首先通过检测影响学习者依恋的特征来开始我们的研究,然后,我们研究了在我们的互联社会中移动性的优势,然后,我们探索了软件产品线(SPL)建模方法,提出了最合适的解决方案来解决我们的问题。最后,我们讨论了可变性的概念。这个概念允许在集合的乘积之间检测公共点和可变点。这将促进严肃游戏的建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploration of Software Product Line to Enrich the Modeling of Mobile Serious Games
The marked interest of educational environments for the use of Serious Games (SG) promotes learning. The connected generation nowadays is influenced by the new practices of their use. Hence the integration of mobility that facilitates access to games. A learner focuses on training through the accessibility at all times, the quality of content, and the particularity and difference of the scenarios. The valorization of the use of Mobile Serious Games (MSG) requires the adoption of an approach. We have started our study by detecting the characteristics influencing the attachment of a learner, thereafter, we have studied the advantages of mobility in our connected society, then, we have explored the Software Product Line (SPL) modeling approach that presents the most appropriate solution to solve our problematic. Finally, we have treated the notion of variability. This concept allows the detection of common and variable points between the products of the set. This will then facilitate the modeling of serious games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信