{"title":"演化面重建","authors":"A. Goinski","doi":"10.1109/HSI.2008.4581483","DOIUrl":null,"url":null,"abstract":"We propose a novel technique for surface reconstruction from a point cloud in 3D. The aim is to combine evolutionary algorithms with a recursive subdivision scheme. The algorithm starts from a base population where each individual represents an n-level surface approximation of an input object. Next, the population is evaluated and the offspring generation is created with a denser subdivision of a surface. In the process, the algorithm creates S different naturally-looking meshes approximating an input object. Additionally, we introduce the surface metrics to answer questions about the quality of output objects. The method is illustrated by a set of examples.","PeriodicalId":139846,"journal":{"name":"2008 Conference on Human System Interactions","volume":"130 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Evolutionary surface reconstruction\",\"authors\":\"A. Goinski\",\"doi\":\"10.1109/HSI.2008.4581483\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a novel technique for surface reconstruction from a point cloud in 3D. The aim is to combine evolutionary algorithms with a recursive subdivision scheme. The algorithm starts from a base population where each individual represents an n-level surface approximation of an input object. Next, the population is evaluated and the offspring generation is created with a denser subdivision of a surface. In the process, the algorithm creates S different naturally-looking meshes approximating an input object. Additionally, we introduce the surface metrics to answer questions about the quality of output objects. The method is illustrated by a set of examples.\",\"PeriodicalId\":139846,\"journal\":{\"name\":\"2008 Conference on Human System Interactions\",\"volume\":\"130 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-05-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 Conference on Human System Interactions\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HSI.2008.4581483\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 Conference on Human System Interactions","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HSI.2008.4581483","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We propose a novel technique for surface reconstruction from a point cloud in 3D. The aim is to combine evolutionary algorithms with a recursive subdivision scheme. The algorithm starts from a base population where each individual represents an n-level surface approximation of an input object. Next, the population is evaluated and the offspring generation is created with a denser subdivision of a surface. In the process, the algorithm creates S different naturally-looking meshes approximating an input object. Additionally, we introduce the surface metrics to answer questions about the quality of output objects. The method is illustrated by a set of examples.