虚拟互动社区:多学科需求驱动研究中的人均选择

P. Quax, W. Lamotte, F. Reeth
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引用次数: 0

摘要

如今,虚拟社区是互联网体验的一个组成部分。最典型的例子就是3D社区,如Second Life和There.com。另一方面,像Facebook这样简单的社交网络应用比以往任何时候都更受欢迎。所有这些应用程序都共享一个共同的背景(即时通信、大用户组等),但它们的功能差别很大。在本文中,我们将重点关注虚拟交互社区所需的三个方面:通信、可视化和可扩展性。我们将根据行业需求和多学科背景下的实际项目,展示最先进的例子,而不是坚持理论讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research
Nowadays, virtual communities are an integral part of the Internet experience. Prime examples are the 3D communities such as Second Life and There.com. At the other end of the spectrum, simpler social web applications such as Facebook are more popular than ever. All of these applications share a common background (instant communication, large user groups,...) but vary greatly in their capabilities. In this paper, we will focus on three of the aspects required for virtual interactive communities: communication, visualization and scalability. Instead of sticking to a theoretical discussion, we will show state-of-the-art examples, based on actual projects that are undertaken on demand from the industry and in a multi-disciplinary context.
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