{"title":"违反IEEE发布原则的通知基于贪婪逆运动学的三维签名角色动画","authors":"Nour Ben Yahia, M. Jemni","doi":"10.1109/ICTA.2013.6815293","DOIUrl":null,"url":null,"abstract":"The Inverse Kinematicss (IK) is a method for calculating the postures, in order to satisfy a given task by the user, based on degree of freedom of each joint. This method plays an important role in the animation and simulation of virtual characters to improve and facilitate the use of interfaces. In this paper, we present the description of an animation solver that allows the automatic moving of the different parts of a signing avatar body based on a greedy algorithm. The objective is to obtain a realistic animation of the virtual character that enables deaf person to visualize realistic gestures. Our approach is based on a thorough study of sign language and gestures classification. The challenge of this project is to find a good compromise between computational time and realistic representation that should be closer to real-time generation signs.","PeriodicalId":188977,"journal":{"name":"Fourth International Conference on Information and Communication Technology and Accessibility (ICTA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Notice of Violation of IEEE Publication PrinciplesA greedy inverse kinematics algorithm for animating 3D signing avatars\",\"authors\":\"Nour Ben Yahia, M. Jemni\",\"doi\":\"10.1109/ICTA.2013.6815293\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Inverse Kinematicss (IK) is a method for calculating the postures, in order to satisfy a given task by the user, based on degree of freedom of each joint. This method plays an important role in the animation and simulation of virtual characters to improve and facilitate the use of interfaces. In this paper, we present the description of an animation solver that allows the automatic moving of the different parts of a signing avatar body based on a greedy algorithm. The objective is to obtain a realistic animation of the virtual character that enables deaf person to visualize realistic gestures. Our approach is based on a thorough study of sign language and gestures classification. The challenge of this project is to find a good compromise between computational time and realistic representation that should be closer to real-time generation signs.\",\"PeriodicalId\":188977,\"journal\":{\"name\":\"Fourth International Conference on Information and Communication Technology and Accessibility (ICTA)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fourth International Conference on Information and Communication Technology and Accessibility (ICTA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTA.2013.6815293\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fourth International Conference on Information and Communication Technology and Accessibility (ICTA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTA.2013.6815293","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Notice of Violation of IEEE Publication PrinciplesA greedy inverse kinematics algorithm for animating 3D signing avatars
The Inverse Kinematicss (IK) is a method for calculating the postures, in order to satisfy a given task by the user, based on degree of freedom of each joint. This method plays an important role in the animation and simulation of virtual characters to improve and facilitate the use of interfaces. In this paper, we present the description of an animation solver that allows the automatic moving of the different parts of a signing avatar body based on a greedy algorithm. The objective is to obtain a realistic animation of the virtual character that enables deaf person to visualize realistic gestures. Our approach is based on a thorough study of sign language and gestures classification. The challenge of this project is to find a good compromise between computational time and realistic representation that should be closer to real-time generation signs.