用游戏化和持续反馈技术教学软件质量保证

George V. Moser, Raoul Vallon, Mario Bernhart, T. Grechenig
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引用次数: 6

摘要

交付高质量的代码是任何软件项目成功的关键因素。因此,教授适当的软件质量保证技能是教育机构的一个重要目标。我们在学生项目环境中进行了一个单案例研究,通过持续反馈和游戏化元素的措施来评估质量保证过程的改进,并让学生在类似工业的设置中获得这些措施的经验。根据我们的数据分析,结果表明,通过我们提出的措施,软件质量和学习经验都可以得到改善。此外,主要的发现包括游戏化可以作为开发者处理软件质量问题和促进知识转移的强大动力,但也需要投入足够的努力来平衡奖励系统,以实现持久的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Teaching Software Quality Assurance with Gamification and Continuous Feedback Techniques
Delivering high quality code is a critical success factor for any software project. Thus the teaching of proper software quality assurance skills presents an important objective for educational institutions. We conducted a single-case study in a student project environment to evaluate the improvement of the quality assurance process by measures of continuous feedback and elements of gamification and also have students gain experience with these measures in an industrial-like setup. Based on our data analysis, results suggest that the software quality and also learning experience can both be improved by our proposed measures. Moreover, key findings include that gamification can serve as a strong motivational driver to developers to deal with software quality issues and also facilitate knowledge transfer, but also that sufficient effort needs to be put into balancing the reward system to achieve a long-lasting effect.
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