动画教学代理作为游戏系统的非限制性方法

Thiago Marquez Nunes, P. Jaques
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引用次数: 1

摘要

智能辅导系统有很大的潜力支持学习过程,因为它们提供个性化的帮助。然而,很多时候,由于一些学生的行为,这些系统的有效性降低了。其中一个例子就是game the System,当学生试图探索导师的功能,以便在解决问题方面取得更快的进展。为了最大限度地减少游戏系统并改善学生的体验,本文提出了一种非限制性的行为方法。我们开发了具有不同个性的动画教学代理。当学习者“游戏系统”时,代理人通过寻求帮助做出反应,并表明他们认识到学生的不当行为。这两种不同的方法表明,导师可以通过自己的行为影响学生面对这种经历的方式,并以这种方式阻止这种做法。即使对一所私立学校的41名学生进行的研究结果在统计上并不显著,但它们揭示了不同性格的代理人对学习者的行为有不同的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animated Pedagogical Agents as a non-restrictive approach to Gaming The System
Intelligent Tutoring Systems have a big potential supporting the learning process because they provide personalized assistance. However, many times the effectiveness of these systems is reduced because of some student’s behaviors. One of these cases is the Gaming The System, when the student try to explore the tutor features in order to have a faster progress in the problem solving. In order to minimize Gaming The System and improve student’s experience, this paper presents a non-restrictive approach to the behavior. We developed Animated Pedagogical Agents with different kinds of personality. The agents react when the learner “Game The System” by help seeking and show that they recognize the student’s inappropriate behavior. The two different approaches show that the tutor can influence the way how the student face the experience through its actions and, in this way, discourage this practice. Even if the results of a research with 41 students from a private school are not statistically significant, they reveal that the agents with different personalities have a different impact in the learner’s behavior.
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