爬行动物:如何剥恐龙的皮

D. Heckenberg, J. Hegarty, Jean-Pascal leBlanc
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引用次数: 1

摘要

为计算机图形创建重复的几何特征,如尺度或鹅卵石,手动执行是困难和繁琐的,特别是对于无缝的3D表面。然而,程序方法很少提供电影制作所需的细粒度控制。形状细节的表示不适合传统的建模(几何)或纹理(位移)技术,特别是当需要动画时。我们提出了一个高度可控的程序系统,爬行动物,有效地创建,动画和渲染这样的特点开发与恐龙行走3D (WWD)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RepTile: how to skin a dinosaur
Creating repetitive geometric features such as scales or cobblestones for computer graphics is difficult and tedious to perform manually, particularly for seamless 3D surfaces. However, procedural approaches rarely provide the fine-grained control required for motion picture production. Representation of shape detail does not fit easily into traditional modeling (geometry) or texturing (displacement) techniques, especially when animation is required. We present a highly controllable procedural system, RepTile, for efficiently creating, animating and rendering such features developed for Walking With Dinosaurs 3D (WWD).
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