正在进行的工作:一种基于精神运动的虚拟医学训练的新型数据手套

K. Wilcocks, Argyrios Perivolaris, B. Kapralos, A. Quevedo, Michael Jenkin, K. Kanev, Hidenori Mimura, Makoto Hosoda, F. Alam, A. Dubrowski
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引用次数: 1

摘要

尽管在现实世界中很重要,但在传统上专注于认知和情感技能发展的基于医学的虚拟训练环境中,手(手)灵巧性经常被忽视。精神运动(技术)技能,特别是那些与手巧相关的技能,是各种医疗程序的基础,在基于虚拟的培训工具中忽略它们可能导致次优的培训体验。在这里,我们提出了一种新颖的消费者级数据手套,它提供了涉及近端和内侧指骨的准确用户交互,这些交互与许多手工灵巧任务相关。我们还概述了如何将这种新颖的数据手套整合到现有的麻醉训练严肃游戏平台中,该平台目前只关注认知和情感技能的发展。通过模拟触觉反馈增加心理运动技能的发展,将提供一个更完整的严肃游戏训练平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training
Despite its importance in the real-world, manual (hand) dexterity is often ignored in medical-based virtual training environments that have traditionally focused on cognitive and affective skills development. Psychomotor (technical) skills, particularly those related to manual dexterity, are fundamental to various medical procedures and ignoring them in virtual based training tools can lead to a sub-optimal training experience. Here, we present a novel, consumer-level data glove that provides accurate user interactions involving the proximal and medial phalanges, interactions that are relevant in many manual dexterity tasks. We also outline how this novel data glove is being incorporated into an existing serious gaming platform for anesthesia training that currently focuses on cognitive and affective skills development only. The addition of psychomotor skills development through the adoption of simulated tactile feedback will provide a more complete serious gaming training platform.
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