针对听力障碍儿童的JFakih学习游戏的可用性测试

A. Hussain, Norasyikin Abdul Mutalib, A. Zaino
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引用次数: 16

摘要

可用性测试对于确定交付的产品是否成功以及产品是否满足用户需求非常重要。测试将帮助研究人员改进产品本身的设计。本研究评估了手机应用程序JFakih学习游戏的可用性和接受度。jFakih是一款专门为听障儿童设计的基于Fakih手语学习爪哇语的手机学习游戏。吉隆坡法基学院的10名年龄在9-15岁之间的HI儿童被选中参加了这次测试。本研究采用可用性研究方法,包括问卷调查、观察和访谈,基于九个验收测试要素。在描述可用性结果、可用性问题和需要改进的基础上给出了结果。研究结果表明,JFakih应用程序对HI儿童具有吸引力和可用性。然而,在增加游戏乐趣方面还需要做一些改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A usability testing on JFakih Learning Games for hearing impairment children
Usability testing is very important to determine how successful the delivered product is and how the products meet the user's need. The testing will help the researchers to improve the design of the product itself. This study evaluates the usability and acceptance of mobile application named as JFakih Learning Game. jFakih is a learning game on the mobile phone specifically designed for hearing impaired (HI) children to learn Jawi based on the Fakih method hand sign. Ten HI children at the age between 9-15 years old from Akademik Fakih Kuala Lumpur have been selected to participate in this test. This study employed usability study approach which involved questionnaires, observation and interview based on nine acceptance test elements. We present the result based on the description of usability result, usability problem and improvement needed. The findings indicated that the JFakih application is attractive and usable for HI children. Howeve, little improvement still required to increase the enjoyment while playing the game.
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