{"title":"虚拟学校环境中的对象交互","authors":"M. Mattová, L. Murínová, B. Sobota, Š. Korečko","doi":"10.1109/ICETA57911.2022.9974659","DOIUrl":null,"url":null,"abstract":"This article is devoted to the matter of interaction with 3D objects in web browsers mainly on desktop devices. It explains the content of virtual school environment as well as principle of the calculations needed to perform movement of a 3D object in a 3D scene from 2D input data. It includes scene visualization, object physics and descriptive algorithms of the provided solution.","PeriodicalId":151344,"journal":{"name":"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Object interaction in virtual school environment\",\"authors\":\"M. Mattová, L. Murínová, B. Sobota, Š. Korečko\",\"doi\":\"10.1109/ICETA57911.2022.9974659\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article is devoted to the matter of interaction with 3D objects in web browsers mainly on desktop devices. It explains the content of virtual school environment as well as principle of the calculations needed to perform movement of a 3D object in a 3D scene from 2D input data. It includes scene visualization, object physics and descriptive algorithms of the provided solution.\",\"PeriodicalId\":151344,\"journal\":{\"name\":\"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICETA57911.2022.9974659\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA57911.2022.9974659","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This article is devoted to the matter of interaction with 3D objects in web browsers mainly on desktop devices. It explains the content of virtual school environment as well as principle of the calculations needed to perform movement of a 3D object in a 3D scene from 2D input data. It includes scene visualization, object physics and descriptive algorithms of the provided solution.