基于标记和几何约束的单视图重构

Zhen Liu, Songhe Tang, Yanbin Wang
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引用次数: 0

摘要

提出了一种基于标记和几何约束的单幅图像重构方法。因为大多数人造建筑看起来就像正确的棱柱,我们只需要专注于如何完美地重建正确的棱柱。这里我们使用校准过的相机,不考虑镜头失真。在我们的系统中,首先我们建立了基于标记的世界坐标系统。其次,我们得到场景和图像之间的投影矩阵。最后,通过重建可见点、优化模型和恢复不可见点三步获得三维点。在立方体和五边形棱镜上的大量实验证明了我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Single view reconstruction based on marker and geometric constraints
This paper proposes an efficient method for a single image reconstruction based on marker and geometric constraints. Because most of the man-made buildings look like the right prism, we just need to concentrate on the work that how to perfectly reconstruct the right prism. Here we use a calibrated camera and don't concern the lens distortion. In our system, first we build the world coordinate system based on the marker. Second, we get the projection matrix between the scene and the image. Finally, the 3D points can be obtained in three steps: reconstructing the visible points, optimizing the model and recovering the invisible points. Extensive experiments on the cube and the pentagonal prism demonstrate our approach.
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