手机相机文字识别游戏在印尼语外语课堂词汇教学中的替代评估

Melissa Mustika, Chi-Te Kao, Antonius Siswanto, Shein-Yung Cheng, J. Heh, Cheng-Yuan Chang
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引用次数: 1

摘要

本研究将手机摄像头文本识别技术应用到基于游戏的评估设计中。本游戏是作为印尼语课堂词汇教学的一种替代评估,探索学生词汇量的有效性和提高,提高学生进行评估的动机。这款游戏是基于网页的。网络服务器存储问题和分数。有两个客户端接口。首先,课堂界面根据教师选择的词汇类别随机下载问题。通过摄像头和文字识别技术,学生们搜索答案,答案被投影在墙上。其次,教师界面用于访问分数。我们期望这一系统能在印尼语作为外语学习的词汇教学中应用替代性评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom
This study implements mobile-phone camera text-recognition technology into a game-based assessment design. This game is created as an alternative assessment in vocabulary instruction for learning Indonesian as a Foreign Language classroom, to explore the effectiveness and the improvement of students' vocabulary, and to increase students' motivation in conducting assessment. This game is web-based. The web-server stores questions and score. There are two client interfaces. First, the classroom interface randomly downloads questions according to the vocabulary categories chosen by the teacher. Through camera and text-recognition technology, students search for answers, which are projected on the wall. Second, the teacher interface is used to access the score. We expect this system to be an application for the alternative assessment in a vocabulary instruction for learning Indonesian as a Foreign Language.
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