适应增强现实工作空间:设计和使用模式

W. Lages, D. Bowman
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引用次数: 36

摘要

移动增强现实可能最终会取代智能手机,成为我们在旅途中获取信息的主要方式。然而,当前的界面对行走和我们在现实世界中执行的各种动作提供的支持很少。为了充分发挥其潜力,增强现实界面必须支持我们在物理世界中移动和交互的流畅方式。我们探讨了不同的适应策略如何有助于实现这一目标。我们通过上下文研究评估了设计方案,并确定了行走界面应该支持的关键交互模式。我们还确定了基于适应的界面技术的理想特性,这些特性可用于指导下一代以行走为中心的增强现实工作空间的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Walking with adaptive augmented reality workspaces: design and usage patterns
Mobile augmented reality may eventually replace our smartphones as the primary way of accessing information on the go. However, current interfaces provide little support to walking and to the variety of actions we perform in the real world. To achieve its full potential, augmented reality interfaces must support the fluid way we move and interact in the physical world. We explored how different adaptation strategies can contribute towards this goal. We evaluated design alternatives through contextual studies and identified the key interaction patterns that interfaces for walking should support. We also identified desirable properties of adaptation-based interface techniques, which can be used to guide the design of the next-generation walking-centered augmented reality workspaces.
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