Pytch——一个桥接块和文本编程风格的环境(正在进行中)

Glenn Strong, B. North
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引用次数: 3

摘要

基于块的编程语言,特别是Scratch,被广泛用于向年轻的学习者介绍编程。随着这些学生在教育过程中的进步,他们希望或需要过渡到使用基于文本的系统,并在此过程中遇到许多挑战。语法、文本编辑和记忆方面的问题都很重要,但编程范式的变化也是一个挑战。本文讨论了一个系统的设计和开发,以帮助学生更容易地过渡到基于文本的编程环境。精灵、动画和声音构成了大多数Scratch程序的基础,这些引人入胜的功能在学生面临与文本编辑和程序结构相关的过渡困难的同时变得不可用。从在基于角色的事件驱动系统中设计的具有简单并发性的程序,学生们必须转向基于过程或类的程序,在这些程序中,多媒体功能的访问方式完全不同,程序是围绕显式事件循环设计的。在本文中,我们介绍了一个新的编程系统Pytch,它体现了Python中的“面向刮擦编程”。使用不需要本地设置的基于web的环境,学生可以使用在Scratch中学到的熟悉的精灵和并发事件驱动模型构建Python程序。该系统通过Python库和带有托管并发形式的运行时提供了受Scratch启发的编程模型。讨论了该系统的动机和相关工作,并以目前的形式介绍了该系统。下一阶段将对用户评价该系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pytch — an environment for bridging block and text programming styles (Work in progress)
Block-based programming languages, and Scratch in particular, are widely used to introduce young learners to programming. As these students progress through their education, they want or need to transition to using text-based systems and encounter a number of challenges as they do so. Issues with syntax, text editing, and memorisation are all significant, but the change of programming paradigm is also a challenge. This paper discusses the design and development of a system to help students make the transition to text-based programming environments more easily. Sprites, animations and sound form the basis of most Scratch programs and these engaging features become unavailable at the same time as students are facing transition difficulties related to text editing and program structure. From programs designed in an actor-based event-driven system with easy concurrency, students have to move to procedural or class-based programs where multimedia features are accessed quite differently and programs are designed around explicit event loops. In this paper we introduce a new programming system, Pytch, which embodies “Scratch-Oriented programming” in Python. Using a web-based environment that requires no local setup, students can build Python programs using the familiar sprites and concurrent event-driven model learned in Scratch. The system offers the programming model inspired by Scratch through a Python library and a runtime augmented with a form of managed concurrency. The motivation and related work are discussed, and the system is presented in its current form. The next stage will be to evaluate the effectiveness of the system with users.
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