使用以任务为中心的设计过程的本地医学和药物移动应用程序的UI-UX设计和分析

Muhammad Daffa Alfaridzi, L. P. Yulianti
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引用次数: 6

摘要

土著人民长期以来一直在利用土著知识。不幸的是,将它传达给圈子外的人的过程被它的隐性形式所阻碍。要将其转化为明确的表现形式,就需要一个知识管理系统。要建立正确的知识表示,需要对知识进行提取。提出了一种基于众包和爬行的知识启发应用程序来做到这一点。在应用开发中,用户界面和用户体验是重要的组成部分。因为满足用户的需求和他们想要完成的应用程序是至关重要的,所以选择了以任务为中心的设计过程。这个过程的步骤包括进行任务和用户分析,为任务中心设计选择有代表性的任务,抄袭,粗略设计,思考设计,构建模型或原型,与用户测试原型,迭代设计,并从所有迭代中评估原型。通过比较第一次和第二次SUS问卷的性能得分,对原型进行评价。对原型性能的评估得出结论,第二次迭代成功地交付了呈现良好的UI,并为用户提供了良好的用户体验。该研究成功地观察了一个知识启发应用程序的UI和UX设计是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
UI-UX Design and Analysis of Local Medicine and Medication Mobile-based Apps using Task-Centered Design Process
Indigenous knowledge has been utilized by indigenous people for so long. Unfortunately, the process of conveying it to people outside of its circle is barred by its tacit form. To transform it into an explicit manifestation, a knowledge management system is needed. Elicitation of the knowledge is needed to build a proper knowledge representation. A crowdsourcing and crawling-based knowledge elicitation app is proposed to do so. In app building, user interface and user experience are important parts. As it is crucial to satisfy users’ needs and what they want to accomplish with the apps, task-centered design process was chosen. The steps in the process consists of conducting tasks and users analysis, choosing representative tasks for task centered design, plagiarizing, roughing out the design, thinking about the design, building a mock-up or prototype, testing the prototype with users, iterating the design, and evaluating the prototype from all iteration. The prototype’s evaluation is done by comparing SUS questionnaire’s performance score of first and second iteration. The evaluation of the prototype’s performance concludes that the second iteration has successfully deliver well-presented UI and giving good UX to users. The research successfully observed the UI and UX design of a knowledge elicitation apps that is viable.
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