{"title":"基于改进粒子系统和纹理渲染的火灾模拟","authors":"Xiuting Gao, Xiaohu Ma","doi":"10.1109/IASP.2010.5476049","DOIUrl":null,"url":null,"abstract":"The simulation of the irregular objects is a difficult and attractive problem in computer graphics. Flame simulation is of a great challenge because of the variability of the shape of fire. A new method of flame simulation based on the improved particle system and texture rendering is proposed in this paper. This model is introduced to study structured particle and the performance of the random process of wind. It can generate flames with different details. To reduce the number of the particles in the calculation process, we use the multi-texture technology. This overcomes the defects of large calculation scale for particle system. Experimental results show that the proposed method can meet the requirements of real time and reality.","PeriodicalId":223866,"journal":{"name":"2010 International Conference on Image Analysis and Signal Processing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Simulation of fire based on improved particle system and texture rendering\",\"authors\":\"Xiuting Gao, Xiaohu Ma\",\"doi\":\"10.1109/IASP.2010.5476049\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The simulation of the irregular objects is a difficult and attractive problem in computer graphics. Flame simulation is of a great challenge because of the variability of the shape of fire. A new method of flame simulation based on the improved particle system and texture rendering is proposed in this paper. This model is introduced to study structured particle and the performance of the random process of wind. It can generate flames with different details. To reduce the number of the particles in the calculation process, we use the multi-texture technology. This overcomes the defects of large calculation scale for particle system. Experimental results show that the proposed method can meet the requirements of real time and reality.\",\"PeriodicalId\":223866,\"journal\":{\"name\":\"2010 International Conference on Image Analysis and Signal Processing\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 International Conference on Image Analysis and Signal Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IASP.2010.5476049\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Image Analysis and Signal Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IASP.2010.5476049","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simulation of fire based on improved particle system and texture rendering
The simulation of the irregular objects is a difficult and attractive problem in computer graphics. Flame simulation is of a great challenge because of the variability of the shape of fire. A new method of flame simulation based on the improved particle system and texture rendering is proposed in this paper. This model is introduced to study structured particle and the performance of the random process of wind. It can generate flames with different details. To reduce the number of the particles in the calculation process, we use the multi-texture technology. This overcomes the defects of large calculation scale for particle system. Experimental results show that the proposed method can meet the requirements of real time and reality.