谜语游戏对学生词汇掌握的影响

Wiki tedi Rahmawati, Yunita Mutiara Harahap, Fitri Wahyuni Sembiring
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引用次数: 2

摘要

本研究旨在探讨谜语游戏对学生词汇掌握的影响。本研究采用实验研究设计,分为实验组和对照组两组。人口为2019-2020学年棉兰Al Washliyah 08 SMP八年级的所有学生,包括两个班,即VIII2和VIII4。总人数为60名学生。采用整群随机抽样确定样本组。实验组采用谜语游戏教学,对照组采用无策略教学。数据采集工具为选择题测试,共20个题项。收集数据后,使用t检验公式对数据进行分析。数据分析结果显示,观察值高于表值(3.05 > 2.00172),显著性水平为0.05,自由度(df) = 58。这意味着何被接受,何被拒绝。因此,谜语游戏策略显著影响学生的词汇掌握。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE EFFECT OF RIDDLE GAME ON STUDENTS’ VOCABULARY MASTERY
This research was aimed to find the effect of riddle game on students’ vocabulary mastery. This research was conducted by using experimental research design with two groups namely experimental and control. The population was all the students of grade VIII of SMP Al Washliyah 08 Medan in academic year 2019-2020 which consisted of two classes namely VIII2 and VIII4. The total number of the population was 60 students. Cluster random sampling was applied to decide the sample group. The experimental group was taught by applying Riddle Game whereas the control group was taught without specific strategy. The instrument for collecting the data was multiple choices test consisted of 20 items. After the data has been collected, the data then were analyzed by using t-test formula. Data analysis resulted that tobserved value was higher than ttable value (3.05 > 2.00172) at level of significance 0.05 with degree of freedom (df) = 58. It meant Ha was accepted and Ho was rejected. Thus, the riddle game strategy significantly affected students’ vocabulary mastery.
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