基于创新实践游戏的新山理工学院DPL5013供应链管理基础教学研究

H. Jamari
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引用次数: 0

摘要

本文旨在利用创新的实践游戏,对物流与供应链专业文凭学生《供应链管理基础》的教学进行研究。研究人员进行了行动研究,为本研究提供了有效的数据和有价值的见解。这篇研究论文提出了一个新的实用游戏,帮助文凭学生了解供应链管理的概念是如何工作的。本游戏采用DPL5013《供应链管理基础》的课程结构,该课程包含供应商、工厂和客户三个供应链主体,涵盖了本课程的六个理论主题。这款游戏采用了蛇形棋子雕刻等棋盘游戏,包含了每个玩家的职责和产品描述等游戏规则。该游戏使用几组问题来决定成功的赢家。布鲁姆的分类法被用作开发基于课程学习成果的评估测试的指导方针。提议的棋盘游戏由柔佛州新山理工学院的62名物流和供应链管理文凭学生进行了测试,他们参加了2020年6月的DPL5013供应链管理基础课程。超过了学术部门50%的目标的70%。此外,大多数学生对这项运动持积极态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study on the Teaching and Learning of DPL5013 Fundamentals of Supply Chain Management Using Innovative Practical Games at Metro Johor Bahru Polytechnic
—This paper aims to study the teaching and learning Fundamentals of Supply Chain Management for Diploma in Logistics and Supply Chain students using innovative practical games. The researchers carried out action research in producing valid data and valuable insights for this study. This research paper presents a new practical game that helps Diploma students to understand how the concept of supply chain management works. This game uses the course structure of DPL5013 Fundamentals of Supply Chain Management which contains three supply chain entities, namely suppliers, factories, and customers, which covers six theoretical topics of this course. The game uses a board game such as a physically shaped snake checkers carving and contains game rules such as each player’s responsibilities and product descriptions. The game uses several sets of questions that can determine the successful winner. Bloom’s taxonomy was used as a guideline to develop this assessment test based on course learning outcomes. The proposed board game was tested by a group of 62 Diploma in Logistics and Supply Chain Management students at METrO Johor Bahru Polytechnic who took the DPL5013 Fundamentals of Supply Chain Management course for the June 2020 session. More than 70% exceeding the target of the Academic Department, PMJB which is 50%. In addition, most students have a positive view of the game.
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