移动设备支持的基于位置和上下文的学习设计指南

J. Eliasson, R. Ramberg
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引用次数: 15

摘要

在基于位置和情境的移动学习中,学生在虚拟、社交和物理环境中不断移动。这种移动学习观点的一个常见问题是,学生把时间集中在移动设备上,而牺牲了与其他学生互动或探索物理环境的时间。作者从交互设计的角度来解决这个问题,他们在两个迭代中设计和分析几何学习活动。基于参与学习活动的学生群体的视频数据,作者分析了移动设备在他们互动中的前景和背景。作者提出了设计基于位置和情境的移动学习活动的六个指导方针,其中移动设备支持而不是分散学生与学习目标相关的内容和情境。最后,使用交互模型对指南进行评估,该模型将移动设备交互表示为人类与技术交互的四种不同模式之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design Guidelines for Location-Based and Contextual Learning Supported by Mobile Devices
In location-based and contextual mobile learning, students are continually mobile in the virtual, social, and physical environment. A common problem in this view of mobile learning is that students spend time focusing on the mobile devices at the expense of interacting with other students or exploring the physical environment. The authors approach this problem from an interaction design perspective, where they design and analyse geometry-learning activities in two iterations. Based on video data from groups of students participating in the learning activities, the authors analyse when mobile devices are in the foreground and background of their interaction. The authors present six guidelines for designing location-based and contextual mobile learning activities, where mobile devices support rather than distract students from contents and contexts relevant to the learning goals. Finally, the guidelines are evaluated using a model of interaction, which represents mobile device interaction as one of four different modes of human interaction with technology.
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