内容创建立体3D和超越

A. Smolic
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引用次数: 0

摘要

2010年是3D视频取得突破的一年。立体3D已经在电影、蓝光、电视、个人电脑、笔记本电脑和移动设备上建立起来。由于立体3D技术已经成熟,内容创作也已经很好理解,所以这些发展有望持续下去。大多数当前的系统依赖于传统的3D视频方法,例如,以立体或多视图视频的形式表示,使用联播、帧兼容组合或MVC进行编码和传输。更先进的“下一代”方法利用对3D场景几何结构(如深度或视差)的某种理解,以扩展功能并提高效率。例如,这包括根据观看条件和用户偏好灵活调整深度印象或支持自动立体多视图显示。此外,经典立体3D的内容创建也可以从这种3D几何感知处理中受益匪浅。当然,这种先进的3D视频表示格式需要先进的处理算法,例如,提取3D几何图形和呈现虚拟视图。这种先进的3D视频表示和处理将是本次演讲的重点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Content creation for stereoscopic 3D and beyond
2010 was the year of breakthrough for 3D video. Stereoscopic 3D is established in cinema, on Blu-ray, TV, PCs, laptops, and mobile devices. Since technology for stereo 3D is mature and content creation is understood well enough, these developments are expected to be sustainable this time. Most current systems rely on classical approaches to 3D video, i.e., representation as stereo or multiview video, coding and transmission using simulcast, frame-compatible composition or MVC. More advanced “next generation” approaches exploit some kind of understanding of the 3D scene geometry such as depth or disparity, in order to extend functionality and increase efficiency. This includes for instance flexible adjustment of depth impression to viewing conditions and user preferences or support of autostereoscopic multiview displays. Also content creation for classical stereo 3D can greatly benefit from such 3D geometry aware processing. Naturally such advanced 3D video representation formats require advanced processing algorithms, e.g., to extract 3D geometry and to render virtual views. Such advanced 3D video representation and processing will be the focus of this talk.
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