{"title":"Humotion:拟人机器人头部的人类灵感凝视控制框架","authors":"Simon Schulz, Florian Lier, A. Kipp, S. Wachsmuth","doi":"10.1145/2974804.2974827","DOIUrl":null,"url":null,"abstract":"In recent years, an attempt is being made to control robots more intuitive and intelligible by exploiting and integrating anthropomorphic features to boost social human-robot interaction. The design and construction of anthropomorphic robots for this kind of interaction is not the only challenging issue -- smooth and expectation-matching motion control is still an unsolved topic. In this work we present a highly configurable, portable, and open control framework that facilitates anthropomorphic motion generation for humanoid robot heads by enhancing state-of-the-art neck-eye coordination with human-like eyelid saccades and animation. On top of that, the presented framework supports dynamic neck offset angles that allow animation overlays and changes in alignment to the robots communication partner whileretaining visual focus on a given target. In order to demonstrate the universal applicability of the proposed ideas we used this framework to control the Flobi and the iCub robot head, both in simulation and on the physical robot. In order to foster further comparative studies of different robot heads, we will release all software, based on this contribution, under an open-source license.","PeriodicalId":185756,"journal":{"name":"Proceedings of the Fourth International Conference on Human Agent Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Humotion: A Human Inspired Gaze Control Framework for Anthropomorphic Robot Heads\",\"authors\":\"Simon Schulz, Florian Lier, A. Kipp, S. Wachsmuth\",\"doi\":\"10.1145/2974804.2974827\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, an attempt is being made to control robots more intuitive and intelligible by exploiting and integrating anthropomorphic features to boost social human-robot interaction. The design and construction of anthropomorphic robots for this kind of interaction is not the only challenging issue -- smooth and expectation-matching motion control is still an unsolved topic. In this work we present a highly configurable, portable, and open control framework that facilitates anthropomorphic motion generation for humanoid robot heads by enhancing state-of-the-art neck-eye coordination with human-like eyelid saccades and animation. On top of that, the presented framework supports dynamic neck offset angles that allow animation overlays and changes in alignment to the robots communication partner whileretaining visual focus on a given target. In order to demonstrate the universal applicability of the proposed ideas we used this framework to control the Flobi and the iCub robot head, both in simulation and on the physical robot. In order to foster further comparative studies of different robot heads, we will release all software, based on this contribution, under an open-source license.\",\"PeriodicalId\":185756,\"journal\":{\"name\":\"Proceedings of the Fourth International Conference on Human Agent Interaction\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Fourth International Conference on Human Agent Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2974804.2974827\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Fourth International Conference on Human Agent Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2974804.2974827","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Humotion: A Human Inspired Gaze Control Framework for Anthropomorphic Robot Heads
In recent years, an attempt is being made to control robots more intuitive and intelligible by exploiting and integrating anthropomorphic features to boost social human-robot interaction. The design and construction of anthropomorphic robots for this kind of interaction is not the only challenging issue -- smooth and expectation-matching motion control is still an unsolved topic. In this work we present a highly configurable, portable, and open control framework that facilitates anthropomorphic motion generation for humanoid robot heads by enhancing state-of-the-art neck-eye coordination with human-like eyelid saccades and animation. On top of that, the presented framework supports dynamic neck offset angles that allow animation overlays and changes in alignment to the robots communication partner whileretaining visual focus on a given target. In order to demonstrate the universal applicability of the proposed ideas we used this framework to control the Flobi and the iCub robot head, both in simulation and on the physical robot. In order to foster further comparative studies of different robot heads, we will release all software, based on this contribution, under an open-source license.