{"title":"一种管理分布式虚拟环境可伸缩性的方法","authors":"H. Singh, D. Gračanin","doi":"10.1109/WSC.2011.6147979","DOIUrl":null,"url":null,"abstract":"Distributed Virtual Environments (DVEs) are a large class of real-time simulation systems. We present an implementation-independent methodology for measuring, analyzing, and comparing DVE systems performance. The methodology comprises of a process of requirements elicitation and their conversion into measurable objectives. The process for determining quality requirements for a DVE is discussed, with a focus on interaction-based scenario analysis. An example is given with a simple game — Asteroids — that has been modified to support two players (users).","PeriodicalId":246140,"journal":{"name":"Proceedings of the 2011 Winter Simulation Conference (WSC)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A methodology for managing distributed virtual environment scalability\",\"authors\":\"H. Singh, D. Gračanin\",\"doi\":\"10.1109/WSC.2011.6147979\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Distributed Virtual Environments (DVEs) are a large class of real-time simulation systems. We present an implementation-independent methodology for measuring, analyzing, and comparing DVE systems performance. The methodology comprises of a process of requirements elicitation and their conversion into measurable objectives. The process for determining quality requirements for a DVE is discussed, with a focus on interaction-based scenario analysis. An example is given with a simple game — Asteroids — that has been modified to support two players (users).\",\"PeriodicalId\":246140,\"journal\":{\"name\":\"Proceedings of the 2011 Winter Simulation Conference (WSC)\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-12-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2011 Winter Simulation Conference (WSC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WSC.2011.6147979\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2011 Winter Simulation Conference (WSC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WSC.2011.6147979","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A methodology for managing distributed virtual environment scalability
Distributed Virtual Environments (DVEs) are a large class of real-time simulation systems. We present an implementation-independent methodology for measuring, analyzing, and comparing DVE systems performance. The methodology comprises of a process of requirements elicitation and their conversion into measurable objectives. The process for determining quality requirements for a DVE is discussed, with a focus on interaction-based scenario analysis. An example is given with a simple game — Asteroids — that has been modified to support two players (users).