混合体验叙事

Tom Flint, Brian O'Keefe, Michael Mastermaker, M. Sturdee, D. Benyon
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引用次数: 0

摘要

我们的作品采用概念整合,也被称为混合,作为设计跨越数字/物理鸿沟的交互的工具。混合的理论方法可能很难导航和一个很难掌握的主题,特别是对于新手设计师。本文提供了一个综合的文献围绕这一主题发展成一个框架。我们使用推测性设计作为迭代使用物理/数字转换的解决方案的手段。我们与参加为期12天的混合互动研讨会的13名本科生合作,在一个现场戏剧节的过程中开发了思考性叙事故事板,最终将提出的解决方案作为戏剧节本身的一部分。通过参与观察和对利益相关者的访谈,以及来自380多名节日游客的数据和反馈,叙述了所收集的数据。向节日参与者展示故事板提供了直接的反馈。学生的故事板是专业的插图,为我们在进一步的工作中评估我们的框架提供了一种手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Blended Experience Narratives
Our work employs conceptual integration, otherwise known as blending, as a tool for designing interactions that work across and between the digital/physical divide. Theoretical approaches to blends can be difficult to navigate and a hard subject to get to grips with, particularly for novice designers. This paper offers a synthesis of the literature around this topic developed into a framework. We use speculative design as a means for iterating solutions that employ physical/digital transitions. Working collaboratively with thirteen undergraduate university students attending a twelve-day Blended Interactions workshop, we developed speculative narrative storyboards over the course of a live theatre festival ultimately presenting proposed solutions as part of the festival itself. Narratives drew on data gathered through participant observation and interviews of stakeholders with data and feedback from over 380 festival visitors. Presenting the storyboards to festival participants provided direct feedback. The student storyboards were professionally illustrated affording us a means for evaluating our framework in further work.
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