国际象棋学习媒体发展,以提高学生对小学ip学习的理解

Siti Aisah
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引用次数: 0

摘要

本研究旨在描述学习国际象棋媒体在实施学习中的可行性,以及描述学习国际象棋媒体在增加学生对小学社会研究材料理解方面的有效性。使用的研究方法是研究与开发博格和加尔模型,该模型改编自杉义野。研究对象为SDN Sukamurni小学四年级学生,共10-12人。数据收集方法采用问卷调查和测试,而数据分析技术采用产品数据分析和有效性分析。结果显示,成绩≥80分的学生占70%,约占20名学生的70%。其余六名成绩≤60分的学生。之前在学习过程中使用国际象棋媒体学习。使用学习象棋媒体实施学习后,有17名学生或约85%的学生得分≥80分。其余3名学生得分≤60分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Pembelajaran Catur Belajar Untuk Meningkatkan Pemahaman Siswa Pada Pembelajaran IPS Sekolah Dasar
This study aims to describe the feasibility of learning chess media in the implementation of learning and to describe the effectiveness of learning chess media in increasing students' understanding of elementary school social studies material. The research method used is the Research and Development Borg and Gall model which was adapted from Sugiyono. The research subjects were the 4th grade students of SDN Sukamurni, totaling 10-12 people. Methods of data collection using questionnaires and tests, while the data analysis technique uses product data analysis and effectiveness analysis. The results showed that there were 70% of students who had grades at ≥ 80 or about 70% of the 20 students. The remaining six students who have a score of  ≤ 60. Before the use of chess media learning in the learning process. After the use of learning chess media in the implementation of learning, there are 17 students or about 85% who get a score of  ≥ 80. The remaining 3 students get a score of ≤ 60.
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