分布式可视化SLAM中地图信息处理与传输的鲁棒客户机-服务器体系结构

Jintae Kim, Youngmin Kim, Natnael S. Zewge, Jong-Hwan Kim
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引用次数: 1

摘要

本文提出了一种分布式处理和传输关键帧和地图点的框架,关键帧和地图点是基于特征的可视化SLAM框架构建的稀疏地图的组成部分。开发的框架使用客户机-服务器体系结构,可以分离可视化SLAM的地图和关键框架组件,以便实时通信。我们设计了一种机制,以尽量减少在传输地图点时遇到的通信瓶颈。发射图的实现通常是一个带宽密集的过程。即使在通信过程中丢失了地图对象的情况下,所设计的体系结构也提供了出色的整体地图质量。我们执行基于仿真的验证和真实世界的示例来说明我们架构的有效性和鲁棒性。我们的架构提供了第一个这样的系统,在不牺牲健壮性的情况下,实时处理和传输完整的地图信息从客户端到服务器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Robust Client-Server Architecture for Map Information Processing and Transmission for Distributed Visual SLAM
This paper presents the development of a framework for distributed processing and transmission of key frames and map points, which are components of a sparse map built with feature based visual SLAM frameworks. The developed framework uses a client-server architecture that makes it possible to separate the map and key frame components of the visual SLAM for communication in real-time. We devise a mechanism to minimize the communication bottleneck that is encountered when transmitting map points.The implementation of transmitting map is generally a band-width intensive process. The designed architecture provides excellent overall map quality even in scenarios where map objects are lost in the communication process. We perform simulation based verifications and real world examples to illustrate the validity and robustness of our architecture. Our architecture provides the first such system to process and transmit full map information from client to server in real-time without sacrificing robustness.
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