学习对象的设计与评价及其对内容开发的启示研究

F. Krauss, M. Ally
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引用次数: 113

摘要

本文报告了一个案例研究,研究了设计和评估学习对象的过程,以帮助学生理解药物给药的治疗原则。将描述与使用交互式多媒体软件创建学习对象相关的挑战和问题。这项研究有两个广泛的目标:(1)分析和记录设计学习对象的过程;(2)评估应用这些实践的结果。为了达到这个目的,这个说明性的案例研究考察了以下领域:1)影响学习对象设计的学习和认知理论;2)可用于评估学习对象质量的工具,并为设计者提供改进学习对象的信息。评估结果显示,学习对象在内容质量、学习目标一致性和学习动机方面获得了很高的评价。交互/可用性和反馈/适应性是需要改进的领域。学生调查中获得的评价和评分为学习影响研究提供了依据,表明该学习对象为药代动力学研究提供了附加价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study of the Design and Evaluation of a Learning Object and Implications for Content Development
This paper reports on a case study that examined the process of designing and evaluating a learning object to help students understand the therapeutic principles of drug administration. The challenges and issues associated with creating learning objects using interactive multimedia software will be described. The study had two broad objectives: (1) to analyze and document the process of designing a learning object and (2) to evaluate the outcome of applying these practices. To achieve its purpose, this illustrative case study examined the following areas, 1) theories of learning and cognition that influence the design of learning objects; and 2) instruments that can be used to assess the quality of the learning object and to provide designers with information for improving the learning object. The results from the evaluation revealed that the learning object was rated highly in the areas of content quality, learning goal alignment and motivation. Interaction/ usability and feedback/ adaptation were areas identified as needing improvement. The comments and ratings obtained in the student surveys provided the basis for the learning impact study and indicated that this learning object provides added value for the study of pharmacokinetics.
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