虚拟校园情境网络化学习环境研究

Wei Zhao, Kai Sun, Xiaojun Li
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引用次数: 1

摘要

第二人生是一个新颖的基于互联网的虚拟环境,自成立以来吸引了大量的参与者。同时,在许多机构的参与下开展了各种教育和社会活动。根据可视化的校园环境,建立了三维情境网络化学习环境实训室,探讨了如何进一步发展第二人生学习情境库的关键问题。此外,本文的视觉化校园环境创造了比传统教学更丰富多彩的学习体验,学生在角色扮演中很好地实现了沉浸式体验、灵活性和互动性,从而提高了他们的语言能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigation on Situational Networked Learning Environment in Virtual Campus
Second Life is a novel internet-based virtual environment and a large number of participants are attracted since it was founded. Meanwhile, various educational and social activities were carried out with many agencies involved in. According to the visual campus circumstance, a three-dimensional situational networked learning environment training rooms was established, and the key issues on how to further develop the learning situation library of second life were discussed. Furthermore, the visual campus environment in this paper creates a more colorful learning experience than the traditional teaching, and the immersion experience, the flexibility and the interactivity were well realized by the students in the role-playing so that their language abilities can be enhanced too.
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