{"title":"打破AndyWall:艺术与设计中用户动态角色的越界与趣味探索","authors":"Laewoo Kang","doi":"10.1145/2851581.2891100","DOIUrl":null,"url":null,"abstract":"'Breaking AndyWall' is an interactive art installation in which participants can destroy various art pieces that are socially considered as 'great art'. As participants enter the site, they find Andy Warhol's Marilyn Monroe projected on a big painting canvas. Several wooden hammers are on the floor, and by smashing the canvas with the hammer, participants can gradually break down the art piece. When the image eventually becomes completely shattered into pixels, another piece of art will show up on the canvas. Through the same interaction, participants can destroy several famous art pieces in transgressive but playful ways. This project provides an experiential space to contribute to the discussion on the dynamic roles of users in art and design. By invoking an actual experience of destruction and reconfiguration of iconic art pieces, this project challenges the understandings around creativity and design. More information on this work can be found on the website(http://www.laewoo.com/breaking_andywall/).","PeriodicalId":285547,"journal":{"name":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design\",\"authors\":\"Laewoo Kang\",\"doi\":\"10.1145/2851581.2891100\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"'Breaking AndyWall' is an interactive art installation in which participants can destroy various art pieces that are socially considered as 'great art'. As participants enter the site, they find Andy Warhol's Marilyn Monroe projected on a big painting canvas. Several wooden hammers are on the floor, and by smashing the canvas with the hammer, participants can gradually break down the art piece. When the image eventually becomes completely shattered into pixels, another piece of art will show up on the canvas. Through the same interaction, participants can destroy several famous art pieces in transgressive but playful ways. This project provides an experiential space to contribute to the discussion on the dynamic roles of users in art and design. By invoking an actual experience of destruction and reconfiguration of iconic art pieces, this project challenges the understandings around creativity and design. More information on this work can be found on the website(http://www.laewoo.com/breaking_andywall/).\",\"PeriodicalId\":285547,\"journal\":{\"name\":\"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-05-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2851581.2891100\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2851581.2891100","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design
'Breaking AndyWall' is an interactive art installation in which participants can destroy various art pieces that are socially considered as 'great art'. As participants enter the site, they find Andy Warhol's Marilyn Monroe projected on a big painting canvas. Several wooden hammers are on the floor, and by smashing the canvas with the hammer, participants can gradually break down the art piece. When the image eventually becomes completely shattered into pixels, another piece of art will show up on the canvas. Through the same interaction, participants can destroy several famous art pieces in transgressive but playful ways. This project provides an experiential space to contribute to the discussion on the dynamic roles of users in art and design. By invoking an actual experience of destruction and reconfiguration of iconic art pieces, this project challenges the understandings around creativity and design. More information on this work can be found on the website(http://www.laewoo.com/breaking_andywall/).