通过公共空间的媒体装置为集体参与设计

L. Hespanhol, M. Tomitsch
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引用次数: 28

摘要

设计师和艺术家在城市空间中部署互动媒体展示时面临的最大挑战之一是如何找到合适的观众参与水平。在许多情况下,这包括在“理想”时间段内设计持续互动的挑战。人们已经认识到,有关公共展览的意义和目的的问题应该考虑到周围的环境、建筑、社会习俗、居民和游客的价值观和习惯。必须考虑社会背景和社区共享的文化价值观所发挥的作用,因为它们可能会影响互动的邻近方面[7],从而影响设计的集体体验。本文分析了展览的突出程度和长度等环境约束对两个互动光装置的影响。这两个装置都采用了媒体展示作为一种隐性元素,以维持公共空间干预所促进的集体体验意识。我们采用嵌套式的行动研究方法,对现场的装置进行研究,从而制定互动艺术作品集体参与设计的互动目标和内容策略。更具体地说,我们将确定的参数与两种极端类别的表演和无处不在的互动联系起来,并讨论它们对设计互动公共媒体的价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for collective participation with media installations in public spaces
One of the greatest challenges that designers and artists face when deploying interactive media displays in the urban space resides on finding the right level of audience participation. In many cases this includes the challenge of designing for sustained interaction over an 'ideal' time period. It has been acknowledged that questions concerning the meaning and purpose of public displays are expected to be addressed thoughtfully with respect to the surrounding environment, its architecture, social conventions, and the values and habits of its inhabitants and visitors. Consideration must be given to the role played by both the social context and cultural values shared by the community, since those may influence proxemic aspects [7] of the interaction and in consequence impact the designed collective experience. This paper analyses the effect of contextual constraints such as prominence and length of the exhibition on two interactive light installations. Both installations adopted media displays as a tacit element to sustain awareness of the collective experience promoted by the public space interventions. Following a nested action research approach we studied the installations in the field, which led us to formulate interaction goals and content strategies for designing the collective participation in interactive artworks. More specifically we link the identified parameters to the two extreme categories of performative and ubiquitous interaction and discuss their value for designing interactive, public media.
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