虚拟多分辨率屏幕空间错误:通过硬件遮挡查询细化层次细节(HLOD)

Jean Pierre Charalambos
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引用次数: 2

摘要

我们提出了一种新颖的度量来执行基于hlod的系统的改进,该系统考虑了可见性信息。该信息是从对层次结构中给定节点的边界体执行硬件遮挡查询(HOQ)的结果中收集的。虽然这样做的好处是显而易见的,但以前的方法将细化标准和质量质量要求视为独立的主题。出于这个原因,hoq被严格地使用,就好像它们的结果是布尔值一样。与此相反,我们充分利用查询的结果,以便能够在细化条件中考虑可见性信息。我们通过将给定HOQ的结果解释为发生优化决策的屏幕空间的虚拟分辨率来做到这一点。我们的新误差度量足够通用,可用于任何基于hlod的系统,作为指导其改进的量。尽管它很简单,但在我们的实验中,我们在帧率方面获得了有意义的性能提升(与以前的方法相比),而图像质量几乎没有损失
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Multiresolution Screen Space Errors: Hierarchical Level-of-Detail (HLOD) Refinement Through Hardware Occlusion Queries
We present a novelty metric to perform the refinement of a HLOD-based system that takes into account visibility information. The information is gathered from the result of a hardware occlusion query (HOQ) performed on the bounding volume of a given node in the hierarchy. Although the advantages of doing this are clear, previous approaches treat refinement criteria and HOQ as independent subjects. For this reason, HOQs have been used restrictively as if their result were Boolean. In contrast to that, we fully exploit the results of the queries to be able to take into account visibility information within refinement conditions. We do this by interpreting the result of a given HOQ as the virtual resolution of a screen space where the refinement decision takes place. Our new error metric is general enough to be employed in any HLOD-based system as the quantity that guides its refinement. Despite its simplicity, in our experiments we obtained a meaningful performance boost (compared to previous approaches) in the frame-rate with almost no loss in image quality
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