{"title":"使用TOF相机和HDR光信息生成3D内容","authors":"J. Yoo, Ji-Ho Cho, I. Jang, Kwan H. Lee","doi":"10.1109/3DTV.2011.5877157","DOIUrl":null,"url":null,"abstract":"We propose a natural 3D scene generation method using a TOF camera and real light information. We can generate 3D human actor by capturing a depth and color image of human actor using a TOF camera which uses the IR sensor. But the acquisition is processed in an indoor environment due to the time and space constraints of capturing environments. In practice, a composition using a 3D human actor with a real scene has some problems such as low quality depth data of the TOF camera and the absence of illumination. Especially the illumination cannot be acquired when we capture a 3D human actor. To compose a 3D human actor with a real scene, the real light information of an environment should be represented. To efficiently use the real light information we estimate a small number of light sources from the HDR radiance map using a segmentation and a sampling methods. Experimental results show that our proposed method successfully generates natural illumination effects on the reconstructed 3D actor and the virtual object by using the estimated light information.","PeriodicalId":158764,"journal":{"name":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"3D content generation using a TOF camera and HDR light information\",\"authors\":\"J. Yoo, Ji-Ho Cho, I. Jang, Kwan H. Lee\",\"doi\":\"10.1109/3DTV.2011.5877157\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a natural 3D scene generation method using a TOF camera and real light information. We can generate 3D human actor by capturing a depth and color image of human actor using a TOF camera which uses the IR sensor. But the acquisition is processed in an indoor environment due to the time and space constraints of capturing environments. In practice, a composition using a 3D human actor with a real scene has some problems such as low quality depth data of the TOF camera and the absence of illumination. Especially the illumination cannot be acquired when we capture a 3D human actor. To compose a 3D human actor with a real scene, the real light information of an environment should be represented. To efficiently use the real light information we estimate a small number of light sources from the HDR radiance map using a segmentation and a sampling methods. Experimental results show that our proposed method successfully generates natural illumination effects on the reconstructed 3D actor and the virtual object by using the estimated light information.\",\"PeriodicalId\":158764,\"journal\":{\"name\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2011.5877157\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2011.5877157","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
3D content generation using a TOF camera and HDR light information
We propose a natural 3D scene generation method using a TOF camera and real light information. We can generate 3D human actor by capturing a depth and color image of human actor using a TOF camera which uses the IR sensor. But the acquisition is processed in an indoor environment due to the time and space constraints of capturing environments. In practice, a composition using a 3D human actor with a real scene has some problems such as low quality depth data of the TOF camera and the absence of illumination. Especially the illumination cannot be acquired when we capture a 3D human actor. To compose a 3D human actor with a real scene, the real light information of an environment should be represented. To efficiently use the real light information we estimate a small number of light sources from the HDR radiance map using a segmentation and a sampling methods. Experimental results show that our proposed method successfully generates natural illumination effects on the reconstructed 3D actor and the virtual object by using the estimated light information.