使用TOF相机和HDR光信息生成3D内容

J. Yoo, Ji-Ho Cho, I. Jang, Kwan H. Lee
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引用次数: 3

摘要

我们提出了一种利用TOF相机和真实光线信息的自然三维场景生成方法。利用红外传感器的TOF相机捕捉人体演员的深度和颜色图像,可以生成三维人体演员。但由于捕获环境的时间和空间限制,采集是在室内环境中进行的。在实际应用中,使用3D真人演员与真实场景进行构图存在TOF相机深度数据质量不高、光照不足等问题。特别是当我们捕捉一个三维人体演员时,无法获得光照。为了构建一个具有真实场景的3D人体演员,需要表现环境的真实光线信息。为了有效地利用真实的光信息,我们使用分割和采样的方法从HDR辐射图中估计出少量的光源。实验结果表明,该方法利用估计的光照信息,成功地在重建的3D演员和虚拟物体上产生了自然的光照效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D content generation using a TOF camera and HDR light information
We propose a natural 3D scene generation method using a TOF camera and real light information. We can generate 3D human actor by capturing a depth and color image of human actor using a TOF camera which uses the IR sensor. But the acquisition is processed in an indoor environment due to the time and space constraints of capturing environments. In practice, a composition using a 3D human actor with a real scene has some problems such as low quality depth data of the TOF camera and the absence of illumination. Especially the illumination cannot be acquired when we capture a 3D human actor. To compose a 3D human actor with a real scene, the real light information of an environment should be represented. To efficiently use the real light information we estimate a small number of light sources from the HDR radiance map using a segmentation and a sampling methods. Experimental results show that our proposed method successfully generates natural illumination effects on the reconstructed 3D actor and the virtual object by using the estimated light information.
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