{"title":"虚拟现实系统中的协同工作:独立于软件的虚拟角色数据交换","authors":"Ronny Klauck, S. Lorenz, C. Hentschel","doi":"10.1109/ICCE-Berlin.2016.7684738","DOIUrl":null,"url":null,"abstract":"For the collaborative work in Virtual Reality Systems gestures and emotions of the involved persons need to be visualized exactly and exchanged in near real-time. Using point clouds for the representation of avatars guarantees a high level of detail, but processing these huge data set in real-time requires high computational resources. Furthermore, the exchange of avatars need a software-independent representation.","PeriodicalId":408379,"journal":{"name":"2016 IEEE 6th International Conference on Consumer Electronics - Berlin (ICCE-Berlin)","volume":"117 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Collaborative work in VR Systems: A software-independent exchange of avatar data\",\"authors\":\"Ronny Klauck, S. Lorenz, C. Hentschel\",\"doi\":\"10.1109/ICCE-Berlin.2016.7684738\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For the collaborative work in Virtual Reality Systems gestures and emotions of the involved persons need to be visualized exactly and exchanged in near real-time. Using point clouds for the representation of avatars guarantees a high level of detail, but processing these huge data set in real-time requires high computational resources. Furthermore, the exchange of avatars need a software-independent representation.\",\"PeriodicalId\":408379,\"journal\":{\"name\":\"2016 IEEE 6th International Conference on Consumer Electronics - Berlin (ICCE-Berlin)\",\"volume\":\"117 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 6th International Conference on Consumer Electronics - Berlin (ICCE-Berlin)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCE-Berlin.2016.7684738\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 6th International Conference on Consumer Electronics - Berlin (ICCE-Berlin)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE-Berlin.2016.7684738","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Collaborative work in VR Systems: A software-independent exchange of avatar data
For the collaborative work in Virtual Reality Systems gestures and emotions of the involved persons need to be visualized exactly and exchanged in near real-time. Using point clouds for the representation of avatars guarantees a high level of detail, but processing these huge data set in real-time requires high computational resources. Furthermore, the exchange of avatars need a software-independent representation.