基于注视与头部相互作用的模拟遥控机器人的自行车与轮椅运动控制

Katsumi Minakata, Martin Thomsen, J. P. Hansen
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引用次数: 5

摘要

我们提出了一个控制远程机器人的界面,它支持视野平移、模式选择和键盘输入,通过头部和凝视的交互。19名健全的参与者在轮椅上控制一个虚拟远程机器人,轮椅上安装有测量机器人轮子旋转的滚轮,14名健全的参与者在健身车上控制远程机器人,测试了界面的实用性。两组人都尝试了两次界面:头部交互和目光交互。对比轮椅和自行车的运动控制,轮椅模拟器速度更快,机动性更强。比较凝视和头部互动,两种输入法被相同数量的参与者选择。然而,参与者用目光打字比用头打字更容易出错。我们得出结论,虚拟现实是指定和测试远程机器人界面的可行方法,也是激发人们主观体验的有效探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bicycles and Wheelchairs for Locomotion Control of a Simulated Telerobot Supported by Gaze- and Head-Interaction
We present an interface for control of a telerobot that supports field-of-view panning, mode selections and keyboard typing by head- and gaze-interaction. The utility of the interface was tested by 19 able-bodied participants controlling a virtual telerobot from a wheelchair mounted on rollers which measure its wheel rotations, and by 14 able-bodied participants controlling the telerobot with a exercise bike. Both groups tried the interface twice: with head- and with gaze-interaction. Comparing wheelchair and bike locomotion control, the wheelchair simulator was faster and more manoeuvrable. Comparing gaze- and head-interaction, the two input methods were preferred by an equal number of participants. However, participants made more errors typing with gaze than with head. We conclude that virtual reality is a viable way of specifying and testing interfaces for telerobots and an effective probe for eliciting peoples subjective experiences.
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