Rocket Queue:实时系统的新数据排序架构

L. Kohútka, V. Stopjaková
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引用次数: 12

摘要

本文设计了一种实时系统中对最小/最大队列进行数据排序的协处理器。所提出的架构是基于移位寄存器、收缩数组和堆排序算法。这种称为Rocket Queue的体系结构不仅能够根据排序值对项目进行排序,而且还可以根据其唯一ID从结构中删除任何项目,这对于许多不同的应用程序都很重要。Rocket Queue架构的指令在两个时钟周期内执行,与系统中的项目数量和队列容量无关。所开发的协处理器针对低芯片面积成本进行了优化,从而也降低了能耗。Rocket Queue架构具有恒定的时间复杂度、恒定的关键路径长度和高度可预测性,因此也适用于实时应用。使用简化版本的UVM验证了该体系结构,并应用了数百万条带有随机生成排序值的指令。给出了合成结果并进行了讨论。这些结果明显优于收缩阵列的结果。使用Rocket Queue架构可以节省超过41%的逻辑资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rocket Queue: New data sorting architecture for real-time systems
This paper presents the design of a coprocessor that performs data sorting for min/max queues in real-time systems. The proposed architecture is based on shift registers, systolic arrays and heapsort algorithm. Such an architecture, called Rocket Queue, is able not only to sort items according to their sort values, but it is also possible to remove any item from the structure according to its unique ID, which is important for many various applications. Instructions of the Rocket Queue architecture are performed in two clock cycles regardless of the number of items in the system and regardless the queue capacity. The developed coprocessor is optimized for low chip area costs, which leads to lower energy consumption too. The Rocket Queue architecture has constant time complexity, constant critical path length and it is highly predictable, thus also suitable for real-time applications. The architecture was verified using simplified version of UVM and applying millions of instructions with randomly generated sort values. Achieved synthesis results are presented and discussed. These results are significantly better than the results of systolic arrays. More than 41% of logic resources can be saved using the Rocket Queue architecture.
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