在基于vr的线性跑步机上模拟地面转弯

Hyung‐Soon Park, Jungwon Yoon, Amanda Sudduth, Jonghyun Kim, Yeoun-Seung Kang
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引用次数: 1

摘要

开发了一种基于虚拟现实(VR)的跑步机界面,用于在线性跑步机上练习转弯技能。该界面结合了跑步机的自定速度控制和虚拟环境的视角控制。自定速度控制允许用户自主改变行走速度,在虚拟走廊的拐角处自然降低行走速度,在直线虚拟走廊中行走时提高行走速度。基于文献中的转弯生物力学,VR界面实现了用户头部方向对视角的自主控制,实现了在线性跑步机上的真实转弯。通过健康志愿者的先导实验,将基于VR的转弯的步态参数与地面转弯的步态参数进行比较,评估VR转弯的真实感。用户可以正确地控制他们的头部方向角度,而无需事先指导他们如何在直线跑步机上穿过弯曲的VR走廊。地上转弯和VR转弯时的头部旋转角度相似,所有用户在虚拟拐角附近都减小了行走速度和步长,这与现实世界中行走时的转弯策略相同。基于vr的转弯界面不能实现与现实世界行走中完全相同的转弯生物力学,因为线性跑步机不允许下半身转弯;然而,在临床环境中,对神经系统疾病患者练习转弯技巧,如适当控制头部方向和克服转弯前的犹豫行为,仍然是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulating overground turning in a VR-based linear treadmill
A Virtual Reality (VR)-based treadmill interface is developed for practicing turning skills in a linear treadmill. The interface incorporates self-paced speed control of treadmill and view angle control of virtual environment. The self-paced speed control allows users to voluntarily change walking speed so that they can reduce walking speed in a natural way near the corner of virtual corridors and increase walking speed while walking through straight virtual corridors. Based on the turning biomechanics in the literature, the VR interface implements voluntary control of view angle by user's head orientation for realistic turning in a linear treadmill. Through the pilot experiments with healthy volunteers, the realism of VR turning was evaluated by comparing the gait parameters in VR-based turning with respect to those of overground turning. Users controlled their head orientation angle properly without any prior instruction of how to walk through curved VR corridors in a straight treadmill. The head rotation angle during overground turning and VR turning was similar, and all users reduced walking speed and stride length near the virtual corners which is the same strategy of turning in the real world walking. The VR-based turning interface cannot implement exactly same biomechanics of turning in the real world walking because the linear treadmill does not allow lower body turning; however, it will be still useful in clinical settings for patients with neurological disorders to practice turning skills such as proper control of head orientation and overcoming hesitating behavior prior to turn.
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