IsITethical吗?棋盘游戏:在灾难和风险管理中玩IT创新的投机伦理

M. A. L. Escalante, M. Büscher, K. Petersen, X. Kerasidou, A. Gradinar, Hayley Alter
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引用次数: 4

摘要

本研究提出了一个棋盘游戏的设计,探索了灾难和风险管理(DRM)领域中信息技术(IT)的伦理、法律和社会影响(ELSI)。该游戏旨在支持对跨境、跨部门、互操作和数据管理(如隐私、信任、问责、非歧视和安全)中出现的问题进行谨慎的讨论。IsITethical吗?桌面游戏既是一种工具,也是一种协作构建世界的过程,在这个世界中,ELSI指导可以被讨论、进一步发展,并在不久的将来得到应用。最初的想法来自SecInCoRe (2014- 17) ELSI工作包的研究成果,这是一个由欧盟资助的大型研究项目,涉及DRM公共信息空间(CIS)的IT。SecInCoRe的第一个游戏原型在IsITethical?Exchange(2017- 2019),英国研究创新资助的服务协同设计项目,探索道德影响评估作为创造性协作过程的想法。本文从设计和玩《IsITethical?》它最初是一个项目,旨在使ELSI指南易于获取,但最终为更大的旅程开辟了道路,包括从业者的在线社区,一个生活知识库,一个道德影响评估服务的旅行工具包,一个做道德的方法,以及通过设计框架发展道德,这两个重新制定了道德和人机交互设计的思想。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IsITethical? Board game: playing with speculative ethics of IT innovation in disaster and risk management
This research presents the design of a board game that explores Ethical, Legal and Social Implications (ELSI) of Information Technologies (IT) for the Disaster and Risk Management (DRM) domain. The game aims to support circumspect discussions of issues emerging at cross-border, cross-sector, interoperation and data management such as privacy, trust, accountability, non-discrimination, and security. IsITethical? board game is both a tool and a process of collaboratively building worlds in which ELSI guidance can be discussed, developed further and applied in preferable near futures. The original idea emerged from the research deliverables of the ELSI work package of SecInCoRe (2014--17), a large-scale EU funded research project concerned with IT for DRM Common Information Spaces (CIS). SecInCoRe's first prototype of the game was further developed and tested in the context of IsITethical?Exchange (2017--2019), a UK Research Innovation funded service co-design project, that explores the idea of ethical impact assessment as a creative collaborative process. This paper offers insights from designing and playing of IsITethical? that begun as a project to make ELSI guidance accessible, but that ultimately opened the way for a much bigger journey, including an online community of practitioners, a living knowledge base, a travelling tool kit for ethical impact assessment service, a methodology to do ethics, and the developing of Ethics through Design framework, that both reformulates ideas of Ethics and ideas of Human-Computer Interaction Design.
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