移动3DTV视图合成算法评价

G. Tech, K. Muller, T. Wiegand
{"title":"移动3DTV视图合成算法评价","authors":"G. Tech, K. Muller, T. Wiegand","doi":"10.1109/3DTV.2011.5877218","DOIUrl":null,"url":null,"abstract":"View synthesis algorithms suitable for mobile devices are presented and discussed. The focus is on low complexity rendering methods that enable line wise processing. A full pixel accurate rendering algorithm is compared to two algorithms using sub pixel accuracy: One sub pixel accurate method applies a linear interpolation, while the other method utilizes rendering in an up-sampled domain. An analysis of the rendered views and the corresponding stereo views is given. In the evaluation especially aspects on 3D impression, hole filling in disoccluded areas and flickering were investigated. Finally, optimized versions of the evaluated algorithms are presented and their computational complexities are discussed.","PeriodicalId":158764,"journal":{"name":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Evaluation of view synthesis algorithms for mobile 3DTV\",\"authors\":\"G. Tech, K. Muller, T. Wiegand\",\"doi\":\"10.1109/3DTV.2011.5877218\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"View synthesis algorithms suitable for mobile devices are presented and discussed. The focus is on low complexity rendering methods that enable line wise processing. A full pixel accurate rendering algorithm is compared to two algorithms using sub pixel accuracy: One sub pixel accurate method applies a linear interpolation, while the other method utilizes rendering in an up-sampled domain. An analysis of the rendered views and the corresponding stereo views is given. In the evaluation especially aspects on 3D impression, hole filling in disoccluded areas and flickering were investigated. Finally, optimized versions of the evaluated algorithms are presented and their computational complexities are discussed.\",\"PeriodicalId\":158764,\"journal\":{\"name\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2011.5877218\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2011.5877218","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

摘要

提出并讨论了适用于移动设备的视图合成算法。重点是支持逐行处理的低复杂度渲染方法。将全像素精确渲染算法与使用亚像素精度的两种算法进行比较:一种亚像素精确方法应用线性插值,而另一种方法利用上采样域的渲染。对渲染视图和相应的立体视图进行了分析。在三维印模评价方面,研究了无遮挡区域的补孔和闪烁现象。最后,给出了所评估算法的优化版本,并讨论了它们的计算复杂度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of view synthesis algorithms for mobile 3DTV
View synthesis algorithms suitable for mobile devices are presented and discussed. The focus is on low complexity rendering methods that enable line wise processing. A full pixel accurate rendering algorithm is compared to two algorithms using sub pixel accuracy: One sub pixel accurate method applies a linear interpolation, while the other method utilizes rendering in an up-sampled domain. An analysis of the rendered views and the corresponding stereo views is given. In the evaluation especially aspects on 3D impression, hole filling in disoccluded areas and flickering were investigated. Finally, optimized versions of the evaluated algorithms are presented and their computational complexities are discussed.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信