教育过程的游戏化:汉语课堂上的游戏

I. Nefedov, A. Shi
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引用次数: 0

摘要

教学过程的游戏化是发展现代rfl教学的主要途径之一。游戏无疑增加了学习俄语的动力,使教育过程更明亮、更丰富、更有趣,相应地也更积极。加强对外俄语教学的过程,是当前俄语教学方法学发展阶段亟待解决的问题之一。许多与中国学生一起工作的导师注意到这样一个事实,即他们的学生经常不能及时达到所需的俄语熟练程度。俄语和汉语的语言差异很大,这使得中国人掌握俄语的过程非常困难。在教学过程中,语音、词汇、语法等各个方面都会出现很多困难。专门为中国观众设计的游戏可以帮助克服这些困难,提高学习俄语的定性和定量指标。本文的目的是展示语音、词汇和语法游戏在加强汉语作为外语的教学过程中的可能性。研究材料为俄语水平为A2级的中国留学生rfl教学特有的游戏。笔者开发了三种语音教学游戏:“语音盆”、词汇“词汇帽”、语法“语法牌”。本研究采用实验法、观察法和解释法,并结合个人在中国受众中工作的实践经验进行归纳。2022年,俄罗斯南部联邦大学进行了一项实验。这项研究涉及7名来自建筑与艺术学院的中国学生,他们参加了54.03.01设计培训项目,在语言学、新闻和跨文化交际研究所学习俄语。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GAMIFICATION OF THE EDUCATIONAL PROCESS: GAMES IN RFL-CLASSES IN THE CHINESE AUDIENCE
Gamification of the educational process is one of the main ways to develop modern methods of RFL-teaching. Games undoubtedly increase motivation to learn Russian, make the educational process brighter, more colorful, more interesting, and, accordingly, more active. Intensification of the process of teaching Russian as a foreign language is one of the urgent problems of the teaching methodology of the Russian Language at this stage of its development. Many tutors working with Chinese students note the fact that quite often their students do not reach the required level of proficiency in the Russian language in a timely manner. Russian and Chinese languages differ significantly, which makes the process of mastering the Russian language by the Chinese very difficult. Numerous difficulties arise when teaching various aspects: phonetic, lexical, grammatical. Games specially designed for the Chinese audience can help overcome these difficulties, improve the qualitative and quantitative indicators of learning the Russian language. The purpose of the article is to show the possibilities of phonetic, lexical and grammatical games in the intensification of the process of teaching Russian as a foreign language to Chinese students at the initial stage of training. The materials for the study were unique games for RFL-teaching to Chinese foreign students with the A2 level of proficiency in Russian. The authors have developed three games for teaching phonetics: “Phonetic basin”, vocabulary: “Lexical hat”, grammar: “Grammatical deck”. The research used methods of experiment, observation and interpretation, as well as generalization of personal practical experience of working in a Chinese audience. An experiment was conducted at the Southern Federal University, Russia in 2022. This study involved 7 Chinese students of the Academy of Architecture and Arts, the training program 54.03.01 Design, studying Russian at the Institute of Philology, Journalism and the Intercultural Communication.
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