Gamesy

B. Waweru, P. S. J. Ng, H. C. Eaw
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引用次数: 0

摘要

游戏自古以来就存在,并被证明能够显著改变人们对无数场景的心态和态度。尽管游戏是“浪费时间的东西”,但我们应该承认游戏所提供的一件事,即不断的测试和学习一款简单的游戏能够吸引大脑,并证明游戏是智力发展的资产。因此,游戏化可以用来提供一个有趣的学习环境。在这篇文章中,作者讨论了多年来游戏化是如何在各种应用中实现的,人们对游戏化和游戏化应用的看法,并通过调查和采访进行了讨论,然后设计了一款面向学生的游戏化学习应用Gamesy,它利用游戏元素来提高学生在学校的表现,并通过渐进式游戏设计改变/改善游戏环境中的学习习惯。有了这个,高等教育水平可能会实现更好的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamesy
Games have existed since time immemorial and have proved to significantly change people's mentality and attitudes towards countless scenarios. Although games are ‘time wasters', we should acknowledge the one thing that games offer, constant testing, and learning a simple game engages the brain and proves that games are an asset in mental development. Thus, gamification can be used to provide a fun learning environment. In this article, the authors discuss how gamification has been implemented in various applications over the years, people's take on gamification and gamified apps from a survey and interview conducted, and thereafter design a student-oriented gamified study app, Gamesy, that makes use of game elements to improve performance in school and change/improve study habits in a game environment via progressive game design. With this, better performance may be realized in the tertiary education level.
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