一个在严肃游戏中进行动作创作和动作技能学习的工具包

Ramin Tadayon, S. Panchanathan, T. McDaniel, B. Fakhri, M. Laff
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引用次数: 5

摘要

教练和治疗师在个人进行长期锻炼计划时提供关键的支持和指导。不幸的是,如果没有这种指导,接受家庭治疗或培训的个人无法确定他们是否取得了有意义的进步,因此,许多人在完成计划之前就放弃了。为了解决这些问题,作者提出了一个支持运动技能学习和再学习的游戏设计工具包,该工具包由三个主要组件组成:(1)“智能操纵杆”硬件接口,(2)设计新运动模式的运动创作软件,以及(3)将游戏设计元素映射到技能学习的框架。已经开发了前两个组件的原型,并且介绍和讨论了涉及9个参与者的初始可用性研究的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A toolkit for motion authoring and motor skill learning in serious games
Trainers and therapists provide critical support and guidance as individuals undergo long-term exercise programs. Unfortunately, without this guidance, individuals who undergo home therapy or training are unable to determine whether or not they are making meaningful progress, and, as a result, many give up prior to completion of their programs. To address these issues, the authors propose a toolkit for the design of games that support motor skill learning and relearning consisting of three main components: (1) an “intelligent stick” hardware interface, (2) motion authoring software for the design of new motion patterns, and (3) a framework for mapping elements of game design to skill learning. Prototypes for the first two components have been developed, and results from an initial usability study involving 9 participants are presented and discussed.
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