{"title":"为有运动障碍的人提供数字游戏语音命令","authors":"Matheus De Medeiros Pereira, Lucas Debatin","doi":"10.14210/cotb.v13.p103-110","DOIUrl":null,"url":null,"abstract":"ABSTRACTEnsuring accessibility is a mandatory issue by law, both in everyday life and in the context of recreational activities. In electronic games this is no different, to ensure accessibility for people with disabilities (PwD), developers and research are constantly seeking to innovate in technical and methodological issues. This work will present an electronic game of the 2D platform genre for the computer, which offers the user the possibility of controlling through voice commands, generating a form of accessibility for motor PwD. During testing, the API achieved an average margin of error of 14.72% per reconition. Tests were carried out with 21 people without disabilities, who differed by their intimacy with digital games. Based on the results obtained, it was possible to verify that the players performance when using the standard control was superior to the performance using voice controls. This allowed us to analyze that, although voice control is an accessibility option, it is not efficient when compared to the standard options (mouse and keyboard), as the performance of users was superior.","PeriodicalId":375380,"journal":{"name":"Anais do XIII Computer on the Beach - COTB'22","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Acessibilidade em Jogo Digital via Comandos de Voz para Pessoas com Deficiência Motora\",\"authors\":\"Matheus De Medeiros Pereira, Lucas Debatin\",\"doi\":\"10.14210/cotb.v13.p103-110\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACTEnsuring accessibility is a mandatory issue by law, both in everyday life and in the context of recreational activities. In electronic games this is no different, to ensure accessibility for people with disabilities (PwD), developers and research are constantly seeking to innovate in technical and methodological issues. This work will present an electronic game of the 2D platform genre for the computer, which offers the user the possibility of controlling through voice commands, generating a form of accessibility for motor PwD. During testing, the API achieved an average margin of error of 14.72% per reconition. Tests were carried out with 21 people without disabilities, who differed by their intimacy with digital games. Based on the results obtained, it was possible to verify that the players performance when using the standard control was superior to the performance using voice controls. This allowed us to analyze that, although voice control is an accessibility option, it is not efficient when compared to the standard options (mouse and keyboard), as the performance of users was superior.\",\"PeriodicalId\":375380,\"journal\":{\"name\":\"Anais do XIII Computer on the Beach - COTB'22\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anais do XIII Computer on the Beach - COTB'22\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14210/cotb.v13.p103-110\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do XIII Computer on the Beach - COTB'22","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14210/cotb.v13.p103-110","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Acessibilidade em Jogo Digital via Comandos de Voz para Pessoas com Deficiência Motora
ABSTRACTEnsuring accessibility is a mandatory issue by law, both in everyday life and in the context of recreational activities. In electronic games this is no different, to ensure accessibility for people with disabilities (PwD), developers and research are constantly seeking to innovate in technical and methodological issues. This work will present an electronic game of the 2D platform genre for the computer, which offers the user the possibility of controlling through voice commands, generating a form of accessibility for motor PwD. During testing, the API achieved an average margin of error of 14.72% per reconition. Tests were carried out with 21 people without disabilities, who differed by their intimacy with digital games. Based on the results obtained, it was possible to verify that the players performance when using the standard control was superior to the performance using voice controls. This allowed us to analyze that, although voice control is an accessibility option, it is not efficient when compared to the standard options (mouse and keyboard), as the performance of users was superior.