游戏:一种向小学高年级学生介绍计算机程序设计的方法

M. L. Lehat, Rashidah Mokhtar, Yusnita Sokman, Mohd Izuan Ismail, Nora Mohd Basir
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引用次数: 1

摘要

编程是计算机科学中最重要的领域之一。根据许多研究发现,编程是大学中不合格率最高的学科。因此,有几项研究强调了从教育的早期阶段就引入方案编制的重要性。本研究以小学生为研究对象,采用基于游戏的研究方法。通过运用游戏进行若干学习活动,进行文献调查和探索性案例研究。活动结束后,向这些学生发放调查问卷。本研究的结果列出了一些常见的基于游戏的计算机编程入门方法和高年级学生对游戏的偏好。本研究的结果可以作为开发适合学生年龄和水平的游戏的依据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Games: An approach to introduce computer programming for upper primary school students
Programming is one of the most important areas in computer science. Based on many researches, it was found that the programming subject has the highest failure rate in universities. Hence, several studies had emphasized the importance of introducing programming from the early years of education. A game-based approach is used in this study by focusing on primary school students. A literature survey and an exploratory case study were executed by implementing several learning activities using games. Questionnaires were later distributed to these students after the activities were completed. The findings of this research listed some common game-based approach in introductory computer programming and learners' preferences towards games for upper primary school students. The results of this study can be used as the basis for the development of appropriate games that are suitable to the students' age and level.
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