重复正态博弈的动态水平- k和认知层次模型

Jun Feng, Xiao-Yong Wang
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引用次数: 0

摘要

本文研究了一组在重复标准形式游戏中的k级(LK)和认知层次(CH)模型的动态版本。传统的LK和CH模型假设一个不允许学习的推理过程。这可能是一个限制性假设:当面对一个重复的游戏时,个体倾向于从不同的来源收集信息。即使是推理水平最低的人也会随着时间的推移而改进他们的决策。我们提出动态水平k (DLK)和动态认知层次(DCH)模型来实现周期内推理和周期间学习之间的相互作用。在我们的模型中,玩家首先在不同时期更新他们对对手所做选择的看法。然后,在每个时期内,根据他们的推理水平,玩家随机地对对手的预测表现做出最佳反应。我们从四篇成熟的论文中选择了五个公开可用的数据集来测试所提出的模型。与其他静态和动态模型相比,我们的模型在样本内拟合和样本外验证方面都具有更好或相似的性能。此外,我们还提供了将模型的每个组件与性能结果联系起来的更详细的讨论。结果强调了学习和推理在理解重复的标准形式游戏的实验观察中的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Level-K and Cognitive Hierarchy Models of Repeated Normal-Form Games: A Note
This note investigates a set of dynamic versions of the level-k (LK) and cognitive hierarchy (CH) models in repeated normal-form games. Conventional LK and CH models assume a reasoning process that does not allow learning. This can be a restrictive assumption: When facing a repeated game, individuals tend to gather information from various sources. Even individuals with the lowest reasoning levels tend to improve their decisions over time. We propose dynamic level-k (DLK) and dynamic cognitive hierarchy (DCH) models to enable the interplay between within-period reasoning and between-period learning. In our models, players first update their beliefs about the choices made by their opponents across periods. Then, within each period, conditional on their reasoning levels, players stochastically best respond to the predicted play of their opponents. We select five publicly available datasets from four well-established papers to test the proposed models. Compared with other static and dynamic models, our models have better or similar performance both in terms of the in-sample fits and out-of-sample validations. Moreover, we provide a more detailed discussion linking each component of the models to the performance outcomes. The results underscore the importance of both learning and reasoning in understanding the experimental observations in repeated normal-form games.
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