{"title":"动画3D面部模型与MPEG-4 FaceDefTables","authors":"D. Jiang, Zhiguo Li, Zhaoqi Wang, Gao Wen","doi":"10.1109/SIMSYM.2002.1000177","DOIUrl":null,"url":null,"abstract":"In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices within the influence of facial animation parameters (FAPs) is discussed and improved. At last, a method of constructing FaceDefTables, which is one field of facial definition parameters (FDPs), is presented Using this technique, realistic facial animation can be generated.","PeriodicalId":198576,"journal":{"name":"Proceedings 35th Annual Simulation Symposium. SS 2002","volume":"42 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Animating 3D facial models with MPEG-4 FaceDefTables\",\"authors\":\"D. Jiang, Zhiguo Li, Zhaoqi Wang, Gao Wen\",\"doi\":\"10.1109/SIMSYM.2002.1000177\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices within the influence of facial animation parameters (FAPs) is discussed and improved. At last, a method of constructing FaceDefTables, which is one field of facial definition parameters (FDPs), is presented Using this technique, realistic facial animation can be generated.\",\"PeriodicalId\":198576,\"journal\":{\"name\":\"Proceedings 35th Annual Simulation Symposium. SS 2002\",\"volume\":\"42 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-04-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 35th Annual Simulation Symposium. SS 2002\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIMSYM.2002.1000177\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 35th Annual Simulation Symposium. SS 2002","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIMSYM.2002.1000177","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Animating 3D facial models with MPEG-4 FaceDefTables
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices within the influence of facial animation parameters (FAPs) is discussed and improved. At last, a method of constructing FaceDefTables, which is one field of facial definition parameters (FDPs), is presented Using this technique, realistic facial animation can be generated.