基于用户体验的STEAM美学教材电子学习平台

Tingzhi Wang, C. Wang
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引用次数: 5

摘要

随着互联网的普及,网上提供了大量的信息,网络学习的类型也变得越来越多元。为了增强使用意图和学习性能,界面设计不仅要考虑内容,还要考虑用户的行为。用户先前的知识或过去的经验也会影响他们使用时的感觉和效果。我们将Kolb的体验学习圈的概念融入到这个电子学习平台中,辅以现代的界面设计,并将可用性和用户体验作为评估考虑来规划和设计这个电子学习平台。因此,本研究旨在探讨用户在该平台上的可用性和用户体验。为了降低跨学科学习的门槛,提高学习者的使用意愿和学习绩效。本研究结果可为STEAM学习网站或跨学科学习材料的规划设计提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
E-Learning Platform of STEAM Aesthetic Course Materials Based on User Experience
With the popularity of the Internet, lots of information is provided online, and the type of e-learning is becoming more multivariate. In order to enhance the use intention and learning performance, interface design not only has to the content, but also considers the user's behavior. Users' prior knowledge or past experience will also affect their feeling and effectiveness as they are using. We integrated the concept of Kolb's experience learning circle into this e-learning platform, supplemented by modern interface design, and take usability and user experience as an evaluation consideration to plan and design this e-learning platform. Therefore, this study aims to explore the usability and user experience of users on this platform. In order to reduce the threshold of interdisciplinary learning and to improve learners' use intention and learning performance. The results of this study can be reference for planning and design of STEAM learning website, or interdisciplinary learning materials.
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